3ds Max Render Animation Making with D5 Render Livesync Plugin

Table of content

Quick guide to livesync 3ds Max and D5 Render:

Download the free render scene used in this tutorial on D5 Forum
More info: How to start 3ds Max to D5 Render workflow

How to make 3ds Max Animation with an exterior scene in D5 Render

Once you get everything ready in Max, you can then enjoy real-time rendering in D5 Render. Trust me, you'll love it!

1. Set the right atmosphere and tone for your scene.

In the demo scene, we're using HDRI with certain adjustments in the weather system. You can also use Geo and Sky.
Fog, wind, cloud, rain and snow weather systems built inside D5 can be switched on with one click to help you get the right vibe.
To create a realistic city scene when it's getting dark, you can go to "Effect" panel for further adjustments including LUT, Exposure, and Bloom, which adds a halo effect to the emissive materials near the camera.

2. Illuminate the scene with sophisticated lighting in D5 Render.

Duplicated light instances in Max can be adjusted as a whole in D5. You can also add D5 light sources to brighten the scene. Don't forget to adjust the color temperature of glass and lights for a harmonious atmosphere. For batch editing, you can also group the light sources.

3. Furnish the scene with assets from D5 Assets Library

We can decorate the natural and commercial scenes with still/animated models and particles from D5's built-in Asset Library which is constantly updated.

4. Add plants and people

Vegetation and people are a necessary part of the scene, so pay attention to whether they fit into the surroundings or not. For example, character models need to agree with the season/time setting, and ornaments of the scene. After quickly adding trees with the Brush tool, go on to add some lights for a sense of depth.
Another tip is when arranging the scene, make sure the models are located in a logical and even manner. It is suggested that you add dynamic/animated plants and characters nearby and static ones far away. Remember that the closer the camera, the fewer the characters should be.

5. Render animation for 3ds Max

The final step is animation making.
If you want to create walking characters, use the keyframe feature in D5 that is easy and intuitive. Add a shot, place the character, and add a keyframe for it. Add another keyframe, move the model away, and again add a keyframe. Remember to turn on Rate Matching for a more smooth and natural gesture. Click on the Play button, and now you see the guy is walking in the scene.
To export the animation, select the channels you need and adjust related parameters. For example, if you need considerably high resolutions for video rendering, you can find resolution options up to 4k. You can also add the clips to Render Queue for batch rendering.
Give it a try yourself, and you'll be blown away by the amazing speed of animation output. If you are looking for an outstanding engine in your 3ds Max animation render workflow, D5 Render is definitely the best choice.

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