Powered by 3D Gaussian Splatting, rendered scenes are converted into 3D spaces that can be explored in any browser.
Proprietary real-time Global Illumination solution with adaptive sampling capabilities, which caches lighting information based on object location. It can instantly refresh effects when the lighting condition is changed.
Integrated the self-developed real-time path tracing for GI to calculate ray bounces and cache the results to world space.
Incorporates Nvidia DLSS technology to enhance real-time rendering precision and smoothness while also optimizing video memory usage for greater efficiency.