Real-time Rendering

Real-time Presentation with Pixel-level Precision

Based on Ray tracing rendering technology, this tool ensures real-time rendering with near offline quality.

D5 GI Solution

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Proprietary real-time Global Illumination solution with adaptive sampling capabilities, which caches lighting information based on object location. It can instantly refresh effects when the lighting condition is changed.

Real-time Ray Tracing

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Leveraging the power of GPU acceleration, you can swiftly export images and videos of superior quality almost instantaneously.

Deep Learning Super Sampling (DLSS)

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Incorporating Nvidia DLSS technology enhances real-time precision and smoothness while also optimizing video memory usage for greater efficiency.

World Space Denoiser (WSD)

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On top of general Screen Space Denoiser (SSD), WSD is introduced to adaptively adjust the noise reduction strength according to depth normals.

Large Scene Capability

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Recursive data structure acceleration based on hierarchy significantly reduces the frequency of I/O communication between CPU and GPU, optimizing the drawing and calling of instance models when rendering. Using Texture Streaming technology to effectively reduce RAM usage.

FidelityFX Super Resolution(FSR)

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The newest FSR (FidelityFX Super Resolution) technology from AMD brings higher framerates and better edge details.

Real-time Smoothness

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Tailored optimization for large scenes with numerous complex models, materials, and light sources; D5 GI delivers additional efficiency enhancements, yielding a more fluid real-time visualization experience.

Super Sampling

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With Intel XeSS (Xe Super Sampling) integrated, your rendering experience will come to the next level with AI-enhanced upscaling, enabling more performance with high image fidelity.

Support the latest Intel(R) Arc(TM) A5/A7 series graphics cards.

Support AV1, QSV encoding.

D5 SR Image Rendering *

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Based on neural network super-resolution image generation algorithm and combined with multipass rendering feature maps, D5's self-developed super-resolution algorithm significantly improves image rendering speed.

AI Capabilities

AI Integration for More Efficient Creation

AI capabilities are here to speed up your creation.

AI Material Match

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Find an appropriate material for your model with one click, covering widely used material templates and texture maps within D5. It strikes a great balance between efficiency and quality to offer a well-matched material with no need to wait.

AI-generated Material Texture Maps

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This feature integrates various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.

AI Atmosphere Match

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It integrates lightweight convolutional neural networks for feature element identification, and generates corresponding post parameters based on comparative learning algorithms for embedding spatial mapping of elemental features of reference maps and target post parameters.

Rendering Results

Ultra Efficiency Puts Rendering on Full Throttle

Select your output (format), including photos, panoramas and videos. The highest quality, the highest speed.

High-Res Images/Panoramas Up To 16K

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Image output supports multiple formats like .exr, .png, .tif, and more*, with preset resolutions and custom sizes up to a stunning 16K.

4K Video Rendering

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Exports .mp4/.avi videos and renders frame sequences with channel options. Achieves 120 FPS frame rates at resolutions up to 4K.


Video Keyframes

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Set up keyframes to present changes in models and lights with precision. Create cinematic animations with ease.

Camera Control

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With smooth camera movements and smart calculations for keyframe angular/linear velocity, D5 supports variable speed easy in/out effects.

Multiple Channels

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Multiple channels (including Material ID, Sky Mask, RT Reflection, Alpha and TransMask) can be exported while rendering for an easy post-editing with image processing software.

Render Queue

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Supports adjustable rendering parameters for images/videos. You can add them to the render queue and handle multiple rendering tasks at the same time.

Adjustable Preview Quality

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2 options (Precise, Smooth) of real-time preview quality are available and can be adjusted based on the system configuration, ensuring a smooth user experience.

Virtual Reality*

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Connect VR devices to explore and experience the scene immersively. Available for Steam VR-ready devices, such as HTC Vive, Oculus Rift, etc.

Multiple Frame Rate Options *

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With various frame rate options including 25FPS, 50FPS, 60FPS(up to 120 FPS for rendering output), it provides a smoother visual experience and makes it easier to create upscaling animation.

Environment and Effect

Light and Shadow, Wind and Rain. All in Your Hand

Sky - provides global illumination for the scene. Weather - controls the feel of the environment. Effect - brings out more appeal and expressiveness. They are all key parts of telling the story.

Custom HDRI

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In addition to built-in HDRI (High Dynamic Range Image), custom HDRI resources can be imported to improve sampling performance and reproduce lighting effects accurately.

Geo and Sky

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Quickly set the sun's position with geographic info such as time, date, latitude and longitude, or with custom parameters including altitude and azimuth.

Weather System

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One-click generation of cloud/wind/rain/snow/fog, each with advanced parameters for precise control.

Volume Light

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Utilizing Ray Marching in the ray tracing process, sampling the ShadowMap to simulate the realistic Tyndall effect.

Accurate Coloring Tool

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Precisely adjust contrast, saturation, shadow, highlight and other tone-mapping curves to make objects look more solid.​

Precisely control the tonal values with Color Grading in the Effect panel.*

Cinematic Camera Effect

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Create a cinematic scene through parameters including Bloom, Lens Flare, Chromatic Aberration, and Vignette.

Custom LUT

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Use LUT (Look-Up-Table) files to calibrate the color or apply specific adjustments. Support importing .cube files.

Outline Mode

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Automatically outline the objects in a scene, to make 2D cartoon and other stylized rendering in one second.

AO mode

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In AO mode, we can adjust the Ambient Occlusion intensity for both preview and output. It helps improve the realism of your rendering, bringing a sense of space and artistic contrast to the scene.

Material

The New Generation PBR Material

Physically Based Rendering rules allow materials to exhibit accurate and unique results in all kinds of lighting conditions. Simplified PBR material templates help reduce the workload on creating and tuning materials.

Emissive

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Click to enable emissive materials to create light sources, lightboxes, screens, etc. with ease.

Transparent

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Use transparent templates to create clear and tinted glass materials. Frosted glass can be created by modifying noise in Normal maps.

Water

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Create a water surface with waves and control its flow velocity. Simulate water bodies of different depths.

Car Paint

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Use car paint templates to quickly create materials with high-reflective varnish coatings, whose two reflective layers can have different Roughness parameters. Reflective layers can have different roughness.

Displacement

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With parallax mapping techniques, you can achieve natural bump effects using height maps.

Cloth

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Adjust the opacity intensity to create a translucent fabric, and control the fur texture with Falloff parameter.

Custom Alpha

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Quickly build hollow effects without modeling. Use black and white maps to define hollow areas.

Video

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Import video clips as material surface and present TV screens in animation.

Foliage

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Foliage templates can be used to simulate translucent sheets, and then create curtains, leaves, papers, etc.

Grass

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Using grass materials allows for a quick generation of large areas of grass, with texture mapping controlling the color.

Round Corner

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No need to make chamfers during modeling, realize the round corner effect with one click in D5 Render. The effect supports customizing the radius of edges.

Subsurface Scattering

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Use subsurface scattering materials to make realistic translucent materials, such as jade, wax and skin.

Caustics

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Real-time caustics to simulates real-world light refraction and scattering.

Flowing Water Material

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This template automatically generates streaming animation on the material based on its basic color/basic color map to better simulate flowing water like waterfalls, streams, and more.

UV Randomizer

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Create realistic water/ground materials with UV Randomizer to rotate and merge map edges, removing any visible repetition.

Efficiency

Build the Scene with Everything You Need

From basic light sources to plant brushes, we have all the intuitive and easy-to-use tools for you to build the scene.

Artificial Light Source

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4 commonly used light sources, Point Light, Spotlight, Strip Light and Rectangular Light, are embedded in D5. Added Stage Light* and Projector* for specific needs.

Visualized parameter adjustment and smooth experience in scenes with extensive light sources.

Custom IES

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Spot Light is built-in with IES (Illuminating Engineering Society) files and also supports customization.

Vegetation Tool

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A set of tools including Brush, Scatter and Path helps quickly arrange large scenes, thus you can easily respond to the different needs of gardening or landscape projects.

Path Animation

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Use Bézier curves to easily map out paths for characters and vehicles, add smartly randomized parameters to simulate real-life city traffic.

Local Custom Material

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Save edited materials to the local library and use them anywhere you need across projects. Customized categories support bulk actions. Materials can be stored locally with unlimited ability to expand. It is safe and reliable.

Color Picker

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D5 provides HSV, RGB, HEX and more color modes with interconvertibility, and also supports picking up colors from scene space.

Resource List

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With a tree-structured outline view, you can see what's in the scene at a simple glance, and freely control the display and lock status of each object.

Layer is supported for a better control over resources and quick management of the list.

Customized Shortcut Keys

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Set shortcuts according to your preferences and usual workflow.

Merge Projects*

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Teamwork made easy. Support merging up to 10 projects at the same time.

Section Tool *

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Section Plane and Section Cube to view the internal structure of the models with layer control and adjustable fill colors/patterns.

D5 Studio

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D5 Studio is a cloud workspace easily accessible from any location, on any device. Store your unique effect, brush, and other types of presets in D5 Studio to make resource management a lot easier for both individuals and teams.

Camera and View

Explore at Your Will

Simple camera settings. Intuitive view control.

Depth of Field

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Much similar to the real-world camera, you can set focus on the object to be clearly displayed, and change the depth of field with the parameter "Blur".

Camera Rotation

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Control the horizontal rotation of cameras to produce impactful visuals.

Orthographic View

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Orthographic views from 6 directions are presented in a 2D way with a shortcut to switch between them.

Multiple Display Modes

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Besides the basic lit mode, wireframe mode and clay model are also included. Motions of animated models are totally controllable.

Auto-exposure

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Analyze brightness automatically to adjust the exposure. It is a perfect simulation of the human eye's capability to adapt to different lighting conditions, and helps decide an appropriate exposure within seconds.

Camera Clipping Plane

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Control the near clipping plane to hide objects. Anything closer to the camera than the near clipping plane will not appear.

Two-point Perspective

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Click to turn on Two-point Perspective, which is commonly used in architectural design.

Advanced Camera Tool *

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It can be independently placed in the scene. Supports setting custom aspect ratios, and displaying picture-in-picture windows. It allows you to edit the scene while previewing the updated composition and rendering effects, facilitating a more efficient iteration process.

Walk Mode

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Navigate a scene in first-person view with a human eye-level perspective, experience collision simulation when meeting obstacles., and even climb up and down stairs or slopes.

Models of all categories

3D Assets Come to Life

Collaborate with manufacturers and artists around the world to create a full-range library of high-quality assets. 2000+ materials and 9000+ models available for now, and still more to come...

Editable Materials

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Curated materials for indoor and architectural visualization. Parameters and mappings are editable without limit, materials can be exported or saved in the local library, bringing infinite possibilities to your design.

Animated 3D Model

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D5 Works now provides thousands of animated models of vegetation, characters, animals and vehicles.

Some of the assets come with configurable parameters, such as clothings for characters, lights on/off for vehicles, as well as drivers and car paints for cars.

Selected Modern Furniture and Decorations

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Furniture from real brands and more aesthetically pleasing decorations, all specifically optimized for D5 Render.

Dynamic Particle Assets

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Dynamic particles (fire, fountain, smoke, etc) support ray-tracing and realistic collision effects.

Outdoor Scene

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Provides various natural landscape models of rock, dead tree, and falling leaves. Roads, decorations and business buildings are being added continuously as well..

Case Study

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Share complete project plans to explore, learn and spark inspiration.

Decal

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Applicable for surfaces of models to enrich details. Road signs, damaged walls, water stains, graffiti and other options are included.

2D Characters

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To effectively reduce the number of faces in the scene and improve on the experience, you can use camera-facing 2D characters to cater for various needs of the scene.

Interior Parallax

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Create well-decorated interiors for your archviz scenes using just one plane. Whether commercial or residential, D5 interior parallax models enable easy setup of interior spaces, complete with curated layout and lighting.

Backdrop Plane

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Urban or natural environment circular maps to enrich the distant skyline, which also contribute to the glass reflection. Simplify the process of faking the background and adding scene details with Backdrop Planes.

Asset Combos

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Pre-set asset combos such as groups of plants or characters for speeding up large-scale layouts. You can also customize your own go-to combos and save to the local library for reuse across projects.

Workflow

Build Your Own Workflow

Direct Link to Various Modeling Software

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Support importing .skp/.3dm files, as well as common fbx files.

Support abc Files

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Scene projects support Alembic (.abc) animation format. Don’t stop for simple animations, here you can also utilize more advanced presentation skills.

Sync Plugins

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D5 Render supports sync for SketchUp, 3ds Max, Rhino, Revit, Archicad, Blender, and C4D.

Real-time LiveSync

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LiveSync for SketchUp and 3ds Max eliminates the need for manual updates. Any adjustments of models, materials, and lights in the modeling software are synced into D5 in real time. Other livesync workflows will be released very soon.

Light Sync

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Supports one-click synchronization of lights created in SketchUp, 3ds Max, Rhino, Revit, Archicad, Blender, and C4D, and matching them to corresponding D5 point lights, spotlights, and rect lights.

Material Compatibility

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Supports direct import and material reading of .skp and .3dm format models. With D5 Livesync plugins, materials in modeling software can be synchronized to D5 Render with just one click.

Camera Animation Sync

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Sync camera animations with keyframe settings from 3ds Max/Cinema 4D into D5 Render.

Grouped Import

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Import grouped .d5a models from 3ds Max/SketchUp into D5 Render for easier editing in D5.

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