Real-Time Viewport (vs UE Lumen)

Real-Time Viewport (vs UE Lumen)

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Real-Time Viewport (vs UE Lumen)

IV. Technical Comparison

Real-Time Viewport (vs UE Lumen)

Real-Time Viewport (vs UE Lumen)
Detailed feature comparison: UE Lumen vs D5 Engine
UE Lumen D5 Engine
Real-time
Performance
UE Lumen interior scene benchmark 15.5ms
15.5ms (High Quality Preset)
D5 Engine interior scene benchmark 10ms
10ms
GI UE Lumen GI artifacts example
Noticeable artifacts beyond directional light
D5 Engine GI accurate lighting example
Accurate lighting from all sources with complete GI
Material UE Lumen material bounce limitations
Lacks detailed GI bounce
D5 Engine material bounce accuracy
Full GI bounce accurately captures material color and texture
HDR UE Lumen HDR lighting limitations
Limited high-frequency HDR sampling; difficult to light scenes with HDR alone
D5 Engine HDR lighting quality
Full HDR sampling—HDR alone can realistically light a scene
Glass UE Lumen glass refraction issues
Incomplete refraction; no support for roughness; lighting cuts off
D5 Engine glass refraction quality
Complete reflection and refraction
Mirror UE Lumen mirror reflection quality
Poor reflection quality due to hybrid approach
D5 Engine mirror reflection accuracy
Perfect mirror reflection with full GI and skylight support

Final Output (vs UE Path Tracer)
Comparison of noise levels and output time: UE Path Tracer vs D5 Engine
UE Path Tracer D5 Engine
Noise Level
(same 128spp)
UE Path Tracer noise level at 128spp showing grain D5 Engine clean noise level at 128spp
D5 shows less variance and reaches output quality faster
Output Time D5 Engine converges in seconds during real-time preview, with results nearly identical to final output—so a separate render time comparison isn't necessary.

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